Version B 0.1.2

Recent Changes in this version:

  1. Changed controls for Fire key and Lock Closest Target
    Fire key control was buggy on the previous release version as it was mapped to the ALT key. That was being interfered with by the browser menu control. I changed that to be the “V” key.
    Also the Lock Closest Target key was originally mapped to the CTRL key and with the change in the Fire key it seemed logical to change that too. That is now mapped to the “Z” key.
  2. Changed the way the controls for the guns are scripted now they are all in the same function. This change was made to accommodate the next feature update in this release
  3. NEW FEATURE – Change Guns on the Fly with the top row number keys
    The top row number keys have now been mapped to allow the player to change equipped guns on the fly, as long as that gun contains ammo. If that gun does not have ammo remaining the player will not be able to select that gun. However the game has also been configured to allow reloading of guns that are not depleted. When the player touches a weapon pickup that gun will be reloaded and if it’s not equipped, that gun will be automatically equipped no matter which gun is equipped currently. The game will remember how much ammo is remaining in each gun and will restore that count when that gun is selected.

Other bug fixes
I discovered the size ratio of the web version of the game caused the UI elements to be pushed off the screen for some unknown reason. I have adjusted the HUD and the mini map so they are now visible on the screen.

No other changes have been made to this version.

Version B 0.1.1

Recent Changes in this version:

  1. New start scene added to control rules screen, loading levels and a new look and feel.
  2. Updated UI positioning; moved health, ammo and weapon indicators to top left corner from bottom left.
  3. AR pickup changed to now fire a 3 round burst.
  4. SMG pickup added with full rapid fire.
  5. Added Left-Ctrl button to allow player to snap the character’s direction toward the closest enemy.
  6. Added a mini map to the top right corner of the player view.
  7. Added additional rules screen and expanded rules.
  8. Made enemy characters harder to kill increasing their life each by 1.

Currently known outstanding bugs:

  1. Player character doesn’t stop when reaching the end point, character keeps waling in the same direction.
  2. Enemy characters will continue shooting long past the game is over and the player dies.
  3. AR will sometimes overshoot and the ammo count will goto a negative number before reloading.

Proposed changes for next update:

  1. Save and load game functionality.
  2. Add another level to the game.
  3. Add level selection to the menu scene.

Version B 0.1

Original release version